Epic Feats: Armor Skin [Epic] Prerequisites: Character level 20+. Benefit: You gain DR 2/-, or your existing DR increases by +2/-. Special: This bonus stacks with the benefits of armor, shields, and other such devices. It does not, however, stack with normal magical effects that increase your DR x/-. You can take this feat multiple times, and its effects stack. Blue Magic Sage [Epic] Prerequisites: Knowledge (Moster Lore: Any) 23 ranks, Blue Magic: Mastery, Focus Attack: Mystic Draw, Draw Cast, Epic Skill Focus (Moster Lore: Any), Skill Focus (Monster Lore: Any) Benefit: You can cast blue magic without expending charges in your blue magicite. Furthermore, you may store two types of spells in each of your blue magicite. Finally, the blue magicite's charges never expire, as long as they are in your posession. Epic Focus Attack [Epic] Prerequisites: Level 6 focus attack, weapon focus (preferred weapon), weapon specialization (preferred weapon), greater weapon focus (preferred weapon), greater weapon specialization (preferred weapon), epic weapon focus (preferred weapon), epic weapon specialization (preferred weapon) Benefit: You gain an epic focus attack. Special: Epic focus attacks are usable once per day and may only be used with the weapon you haven greater weapon specialization in. The weapon used for this focus attack must be, at minimum, +7 equivalence. Epic Casting [Epic] Prerequisites: Level 20 Benefit: You gain a +2 bonus to your caster level. This does not grant extra access to spells. This can increase your caster level past your HD 20. Special: You may take this feat multiple times. Its effects stack. Epic Prowess [Epic] Prerequisites: Level 20. Benefit: You gain a +1 bonus on all attack rolls. Special: You may take this feat more than once. Its effects stack. Epic Skill Focus [Epic] Prerequisites: 23 ranks in skill taken Benefit: You gain a +10 bonus to all skill checks with this skill. Special: You may take this feat multiple times. Its effects do not stack. Each time it is taken, you select a different skill for it to apply to. Epic Spell [Epic] Prequisites: Level 9 spells, 23 ranks in Spellcraft, 23 ranks in either Knowledge (Summons), Knowledge (Arcana), or Knowledge (Miasma and Myrr), Spell Focus (Any), Greater Spell Focus (Any), Epic Spell Focus (Any), any three metamagic feats. Benefit: You gain an epic spell. Special: Epic spells are usable once per day and may only be of the element for which you have epic spell focus in. Epic Spell Focus [Epic] Prerequisites: Spell Focus (Element chosen), Greater Spell Focus (Element chosen), Character level 20+. Benefit: You gain a +4 bonus to your DC on spells of the chosen school. This bonus does not stack with the bonuses granted by Greater Spell Focus or Spell Focus. Special: You may take this feat multiple times. Its effects do not stack. Each time it applies to another school of magic. Epic Toughness [Epic] Prerequisites: Character level 20+. Benefit: You gain 35 hit points. Special: You may take this feat multiple times. Its effects stack. Epic Weapon Focus [Epic] Prerequisites: Weapon Focus (chosen weapon) Benefit: You gain a +2 bonus to-hit with the chosen weapon. This bonus stacks with Weapon Focus and Greater Weapon Focus. Special: You may take this feat multiple times. Its effects do not stack. Each time, it applies to another weapon type. Epic Weapon Specialization [Epic] Prerequisites: Weapon Specialization (chosen weapon) Benefit: You gain a +4 bonus to damage with the chosen weapon. This bonus stacks with Weapon Specialization and Greater Weapon Specialization. Special: You may take this feat multiple times. Its effects do not stack. Each time, it applies to another weapon type. Extended Lifespan [Epic] Prerequisites: Character level 20+. Benefit: Your lifespan increases by 15 years. Great Charisma [Epic] Great Constitution [Epic] Great Dexterity [Epic] Great Intellegence [Epic] Great Strength [Epic] Great Wisdom [Epic] Prerequisites: Character level 20+. Benefit: You gain +1 in the respective statistic. This bonus is an increase to your base stat, and is not limited like inherent bonuses are. Special: You may take these feats multiple times. Their effects stack. Great Reflexes [Epic] Great Fortitude [Epic] Great Will [Epic] Prerequisites: Character level 20+. Benefit: You gain +4 to the proper resistance type you take these feats in. Miasma Mastery [Epic] Prerequisites: Miasma Resistance, Epic Toughness, Great Fortitude, Great Will. Benefit: You are all but immune to the debilitating effects of miasma. You are immune to miasma attacks, and the highest influence miasma can have an effect on you is level 2. Furthermore, you are immune to all poisons and diseases, magical, supernatural, and normal, except Miasma Poisoning. Your lifespan increases by twenty years, and you do not suffer the negative effects of aging. Bonuses still accure, and you still die when your time is up: Skill Expertise [Epic] Prerequisites: Character level 20+ Benefit: You gain 10 + int mod skill points. These skill points may be applied to any skill you wish, but your skill cap does not go up. Special: Clavats gain an extra skill point when taking this feat beyond what it normally grants. You may take this feat multiple times. Its effects stack. Stance Master [Epic] Prerequisites: At least four stances, character level 20+. Benefit: You may change stances as an immedeate action. Immedeate actions can be done at any time on any turn, including in response to another's actions. Special: You may still only change stances once a turn. Supreme Cleave [Epic] Prerequisites: Power Attack, Cleave, Great Cleave, Epic Prowess, Great Strength (twice). Benefit: You may take a 5 ft. step between each cleave attack you make. These steps still count torwards your allotted movement. Ultimate Calling [Epic] Prerequisites: 23 ranks in Knowledge (Summons), Supreme Calling and all prerequisite feats, Extra Calling, Persistant Calling, Epic Skill Focus (Knowledge: Summons), Skill Focus (Knowledge: Summons) Benefit: You may perform an ultimate calling. Special: Ultimate callings are usable once per week. While the call is in effect, the caller may not cast spells at all.