Fighter Feats: New Feats: Absolute Ambidexterity [General] [Fighter] [Expert] Prerequsities: Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fightning, Two-Weapon Defense, Weapon Finesse, Dex 21+, BAB 13+ Benefit: You no longer take a -2 penalty for fighting with a weapon in each hand. Therefore, fighting with two 1-handed weapons results in a -2 penalty to-hit, fighting with two light weapons or a 1-handed weapon in the on-hand and a light weapon in the off-hand results in no penalty to attack rolls. Clavat's Toughness [General] [Fighter] Prerequisite: Base fort save +5 Benefit: You gain +8 hit points. Special: You may gain this feat multiple times. Its effects stack. Cover [Fighter] Prerequisites: Fighter level 2+ Benefit: Before a battle, you may designate a 'charge'. If, for any reason, your charge would be attacked and you are within 5 ft., you may switch places with your charge and take the hit for them. This ability can be activated once per round per two fighter levels. Your charge may be changed at the beginning of your turn each round. Cursing Glance [General] [Fighter] Prerequisites: Non-good, BAB +1 Benefit: You gain the ability to curse as a Hexblade of your class level. Additionally, you gain the ability Greater Hexblade's Curse at level 7 and Dire Hexblade's curse at level 18. Deadly Accuracy [General] [Fighter] [Expert] Prerequisites: 15+ Dex, Weapon Finesse, BAB +1 Benefit: The character may substitute his dexterity for strength when wielding a finessable weapon for damage. This feat does not work when the character attacks a creature that is immune to critical hits, and when wielding 2-handed weapons this feat only givex 1x the dex mod, not 1.5x the dex mod, to damage. Off-hand weapons retain a 1x dex mod to damage, however, not the normal .5x dex mod. Double Focus Attack [Fighter] Prerequisites: 8 different focus attacks, extend focus attack, empower focus attack, fighter level 8+. Benefit: You may execute two focus attacks simultaneously. These focus attacks must be directed at the same target and either both be melee or both be ranged, and must be at least one level below your highest level focus attack. Basically, you do a combo with yourself. Still, some focus attacks do not combine well, or at all, using this feat. This feat may be used twice per day, and you may not focus attack for 1d4+4 rounds after using it. Dragon's Toughness [General] [Fighter] Prerequisite: Base fort save +10 Benefit: You gain +16 hit points. Special: You may gain this feat multiple times. Its effects stack. Empower Focus Attack [Fighter] Prerequisites: 5 different focus attacks, Fighter level 4+. Benefit: Twice per day, you may empower a focus attack, causing it to deal 1.5x damage, affect 1.5x the radius, and so on. When this feat is used, you may not focus for 1d4+1 rounds after the focus attack is used. Extend Focus Attack [General] [Fighter] Prerequisites: 3 different focus attacks Benefit: The range on all focus attacks you posess is increased by 1.5x. This bonus stacks with Far Shot, giving a total increase of 2x. This feat only applies to ranged focus attacks, and does not affect the size or radius of any focus attack. Favored Enemy [General] [Fighter] [Expert] Prerequisites: Knowledge (skill for appropriate creature type) 4 ranks. Benefit: You gain the Favored Enemy ability as presented in the Ranger class. In addition, you may improve the bonus of one pre-existing favored enemy by 2. Special: You may select this feat more than once. Greater Two-Weapon Defense [General] [Fighter] Prerequisites: Two-Weapon Fighting, Improved Two-Weapon Defense, Two-Weapon Defense, Dex 19+, BAB 11+ Benefit: The +2 shield AC bonus from improved two-weapon defense improves to +3. Hide in Plain Sight [General] [Fighter] [Expert] Prerequisites: Hide 18 ranks, Move Silently 18 ranks Benefit: You gain the Hide in Plain Sight ability as rangers, except it may be used anywhere. Improved Buckler Defense [General] [Fighter] [Expert] Prerequisite: Buckler profeciency Benefit: You retain your buckler's shield bonuses to AC and DR while attacking with an off-handed weapon. Improved Mettle [General] [Fighter] [Spellcaster] Prerequisites: Base Fortitude or Will save of +10, Mettle Benefit: You gain the ability Improved Mettle. If you fail a fortitude or will save on a spell that allows partial damage, you only take partial damage from that spell's effect. You still, however, suffer any other consequences (Such as freezing from Blizzard, or stun from Thundaga). Improved Rapid Shot [General] [Fighter] Prerequisites: Manyshot, Point Blank Shot, Rapid Shot, Dex 19+ Benefit: When you use the Rapidshot feat, you may ignore the -2 penalty to all attack rolls. Improved Toughness [General] [Fighter] Prerequisite: Base fort save +2. Benefit: You gain +1 HP for every HD you have. If you gain HD later on, this gives the appropriate amount of HP. If you lose HD, this feat takes away 1 HP for every HD you lost. Improved Two-Weapon Defense [General] [Fighter] Prerequisites: Two-Weapon Fighting, Two-Weapon Defense, Dex 17+, BAB 6+ Benefit: The +1 shield AC bonus from two-weapon defense improves to +2. Mettle [General] [Fighter] [Spellcaster] Prerequisites: Base Fortitude or Will save +3 Benefit: You gain the Mettle ability as granted to Hexblades (Evasion for Will and Fortitude save spells.) Rage [General] [Fighter] Benefit: As the barbarian ability. -Ranger sequence- Path of the Ranger [Fighter] Prerequisites: Point Blank Shot, Precise Shot, Far Shot, Weapon Focus (Any bow or crossbow), BAB 4+ Benefit: You may take Bow focus attacks and may, when you take this feat, replace any of your non-racial bow focus attacks with bow focus attacks. Additionally, you may add +1 damage to an attack with a bow by taking a -1 penalty to-hit, as per the ability Power Attack, only with a bow and at range. Sharpshooter [Fighter] Prerequisites: Path of the Ranger, BAB 8+, Weapon Specialization (Any bow or crossbow) Benefit: You ignore all types of cover and concealment except for total cover when using a bow or crossbow to make a ranged attack. You threaten the area around you as if you were holding a reach weapon. Combat Archery [Fighter] Prerequisites: Path of the Ranger, Sharpshooter, BAB 12+ Benefit: You do not provoke attacks when you fire a ranged weapon in melee. Eagle Eye Shot [Fighter] Prerequisites: Path of the Ranger, Sharpshooter, Barrage, Eagle Eye Shot, BAB 16+ Benefit: Once per day as a standard action you may perform an Eagle Eye Shot. This attack is an auto-critical threat and gains a +10 insight bonus to-hit and on the threat roll. Even creatures normally immune to critical hits are not immune to a critical hit scored by this attack. You may apply the ability from Path of the Ranger to add damage to this attack as well. -End Ranger sequence- Smite Evil/Good/Law/Chaos/Creature Type [General] [Fighter] Prerequisites: Alignment of the opposing type if based on alignment, BAB +1 Benefit: As the paladin ability Smite Good, once per day, plus one additional time per five character levels. Special: You may select this feat more than once. Its effects do not stack. Each time you select this feat apply it to a new creature type or alignment. Two-handed Buckler Use [General] [Fighter] Prerequisite: Buckler Profeciency Benefit: You retain your buckler's shield bonuses to AC and DR while using a 2-handed weapon. Normal: If you attack with a 2-handed weapon, your buckler does not provide AC or DR durring that round. Third Eye [Fighter] Prerequisites: Fighter level 4+ Benefit: As a free action on your turn, once per day per five character levels, you may activate this feat. For the next attack against you, you are not considered flat-footed and gain an insight bonus to AC equal to your character level. This ability gives no bonus if you are immobilized or otherwise rendered helpless. Turn Undead [General] [Fighter] [Spellcaster] Prerequisites: Ability to cast level 2 spells. Benefit: As the cleric ability. Uncanny Dodge [General] [Fighter] [Expert] Benefit: As the barbarian abilities Uncanny Dodge and Improved Uncanny Dodge. Treat class level as Barbarian Level. Weapon Finesse [General] [Fighter] [Expert] Prerequisite: Dex 15+ Benefit: Same as presented in the 3.5 SRD. Special: The prerequisite of +1 BAB was changed to 15+ dex, to better represent the feel I am looking for. Wild Empathy [General] [Fighter] [Expert] [Spellcaster] Prerequisites: Handle Animal 4 ranks Benefit: As the ranger ability, except it may affect any creature with an intellegence of 1 or 2. Character level as ranger level.