Metamagic Feats (Available to all): Changed Feats: Metamagic Feats are now instead based on uses/day. Each time you get a metamagic feat, it gives you 1-5 uses/day of that feat. The number of uses is dependent on the raises the feat gives to a spell level. A feat that gives a higher raise will be usable less times per day. Listed below are the most common metamagic feats and the number of uses/day. Empower Spell - 3 Enlarge Spell - 5 Energy Substitution - 5 Eschew Materials - Unlimited Extend Spell - 4 Heighten Spell - * Maximize Spell - 2 Quicken Spell - 1 Silent Spell - 4 Still Spell - 5 Widen Spell - 4 * The Heighten Spell feat gives five extra 'spell levels' to spread across the spells/day. These levels may be spread however the character chooses across their spells cast during that day. So, a character with the heighten spell feat may use it to heighten spells up to a total of 5 levels to prevent them from being blocked by spell immunities or to increase their DC.] New Feats: Energy Substitution [Metamagic] Prerequisite: Any one metamagic feat. Benefit: You may use this feat five times per day. When you select this feat, you select an element type. Whenever you cast a spell and use this feat, the spell's element changes to that particular element, dealing damage and being resisted as such. The spell's effects remain unchanged, despite being a different element. Special: You may select this feat multiple times. Its effects do not stack. Every time you select this feat, you pick a new element for it to permit changing with. Friendly Fire [Metamagic] Benefit: Twice per day you may designate your spell a 'Friendly' spell. This will cause the spell to not damage allies in the radius, but still hit enemies. This feat produces strange effects with: Oscillation. Intensify Spell [Metamagic] Prerequisites: Maximize Spell, Empower Spell, Caster Level 15+, Spellcraft 18 ranks, Knowledge (Arcana) 18 ranks, Improved Metamagic Benefit: Once per day you may use this feat. All variable, numeric effects of an intensified spell are maximized, then doubled. An intensified spell deals twice maximum damage, cures twice the maximum number of hit points, affects twice the maximum number of targets, and so forth, as appropriate. Saving throws and opposed rolls are not affected. A character can’t combine the effects of this feat with any other feat that affects the variable, numeric effects of a spell. You cannot use any metamagic feats 1d4+1 rounds after you use this ability. This feat is not granted extra uses by the Improved Metamagic feat. Split Spell [Metamagic] Benefit: This feat has six 'charges' a day. This feat can be applied multiple times on a spell for greater effect. Split spell cannot affect spells that do not deal damage or heal hit points. Every charge of a split spell affects an extra area, with the radius of the spell's original nature at this same effectiveness. This extra area can be designated anywhere within your casting range. If a spell is split, it operates at 3/4ths effectiveness (dealing 3/4ths as much damage or healing 3/4ths as many hit points.) Overlaping radii do not deal their damage twice: only one of the radii take effect in a single location. This feat does NOT work with a number of spells, including Comet, Flare, Meteo, Quake, Whirlwind, Lightning Storm, Meltdown, and Ultima.