Spellcaster Feats: Note that Spellcasters can also take any allowed Item Creation or Metamagic feat as their bonus feat: they are not limited to this list. Called Familiar [Spellcaster] Prerequisites: Calling, Extend Spell, Familiar, Spellcaster level 1+ Benefit: Instead of using a normal animal for a familiar, you may use a summon attempt for a familiar. This ability permanently uses a summon of the appropriate slot. The summoned creature is treated like a normal familiar, gaining natural DR and abilities like a familiar. It retains its own int or the int level calculated on the chart, whichever is higher. It uses your AC table and BAB table for its statistics, as well as using your caster level for casting and your saves or its own, whichever is higher. Your familiar must be smaller than you in terms of size. You may only use a call up to 1/3rd your highest spell level for this ability (minimum level 1). -Calling Magic Sequence Feats Lesser Calling [Metamagic] [Spellcaster] Prerequisites: Spellcaster level 1+, Knowledge (Summons) rank 1 Benefit: Three times a day, you may conduct a Lesser Calling by applying this feat to one level 1-2 spell. A spell modified with this feat has its calling time immediately changed to one round: no metamagic feats can change this. The spell's effect takes place on the beginning of the Caller's next turn in the effect of summoning the embodiment of that spell. Depending on the spell, this cast will call forth a different creature. This creature will have the statistics equal to that of a normal creature of its kind, except as follows: The creature gains a deflection bonus to AC equal to the caster's casting modifier, has the same HP as the caster, and will obey the caller's commands. It will stay in play for a number of rounds equal to the caller's casting level. The creature will also, possibly, have special attacks or magic of its own. If you speak the same language as the creature, you can converse with it normally and command specific attacks at particular times. Commanding or controlling a creature in this fashion is a move-equivalent action. The creature called is completely dependent on the spell used to call it. Special: It is strongly suggested that the player tells the GM what they may be calling before the session starts, or lists the most common summons on their character sheet, so the calling doesn't slow down gameplay dramatically. Calling [Metamagic] [Spellcaster] Prerequisites: Lesser Calling, Spellcaster level 4+ Benefit: As Lesser calling, only applies to spell levels 4 or lower. Improved Calling [Metamagic] [Spellcaster] Prerequisites: Lesser Calling, Calling, Spellcaster level 8+ Benefit: As Lesser Calling, only applies to spell levels 6 or lower. May only be used twice a day. Greater Calling [Metamagic] [Spellcaster] Prerequisites: Lesser Calling, Calling, Improved Calling, Spellcaster level 12+ Benefit: As Lesser Calling, only applies to spell levels 8 or lower. May only be used twice a day. Supreme Calling [Metamagic] [Spellcaster] Prerequisites: Lesser Calling, Calling, Improved Calling,, Greater Calling, Spellcaster level 16+ Benefit: As Lesser Calling, only applies to spell levels 9 or lower. May only be used once a day. -End Calling Sequence- Familiar [General] [Spellcaster] Prerequisites: Ability to cast spells. Benefit: You gain a familiar summoned as a sorcerer of your caster level. Fast Cast [Spellcaster] Prerequisites: Quicken Spell, any other 3 metamagic feats that are not in 'sequences', Increased Break Resistance, Knowledge (Arcana) 14 ranks, Spellcraft 14 ranks Benefit: You gain the quickened spellcasting abilities normally used by Yukes. Yukes that take this feat gain no benefit. Greater Combat Casting [General] [Spellcaster] Prerequisites: Combat Casting. Benefit: If hit by an attack that would normally automatically make you break concentration, you can attempt to make a concentration check anyways at a -4 penalty. If you succeed, you still keep your spell. Improved Break Resistance [Spellcaster] Prerequisite: Break Resistance 3/day. Benefit: Your may maximize a break resistance attempt. This will reduce one resistance by 18, but leave the others unaffected. Improved Metamagic [General] [Spellcaster] Prerequisite: At least five metamagic feats. Benefit: You gain one extra use per day in all metamagic feats you posess, except Calling feats and Wild magic feats. Improved Mettle [General] [Fighter] [Spellcaster] Prerequisites: Base Fortitude or Will save of +10, Mettle Benefit: You gain the ability Improved Mettle. If you fail a fortitude or will save on a spell that allows partial damage, you only take partial damage from that spell's effect. You still, however, suffer any other consequences (Such as freezing from Blizzard, or stun from thundaga). Increased Calling [Spellcaster] Prerequisite: All calling feats except for called familiar. Benefit: You gain one extra use per day of any one Calling feat of your choice. Increased Wild Magic [Spellcaster] Prerequisite: All wild magic feats. Benefit: You gain one extra use per day of any one wild magic feat of your choice. Increased Break Resistance [Spellcaster] Prerequisite: Break Resistance 1/day. Benefit: You gain 2 extra uses of Break Resistance a day. Special: You may gain this feat more than once. Its effects stack. Mettle [General] [Fighter] [Spellcaster] Prerequisites: Base Fortitude or Will save +3 Benefit: You gain the Mettle ability as granted to Hexblades (Evasion for Will and Fortitude save spells.) Persistant Calling [Metamagic] [Spellcaster] Prerequisite: Basic Calling, Extend Spell, Knowledge (Summons) 1 rank Benefit: Twice per day, you may make a persistant call. This call lasts for 10 minutes/level, instead of the standard 1 round/level. While called, you may not call another creature. Using this feat extends the casting time of the spell to one minute. You may dismiss the summon at any time as a standard action. Turn Undead [General] [Spellcaster] [Fighter] Prerequisites: Ability to cast level 2 spells. Benefit: As the cleric ability. Wild Empathy [General] [Fighter] [Expert] [Spellcaster] Prerequisites: Handle Animal 4 ranks Benefit: As the ranger ability, except it may affect any creature with an intellegence of 1 or 2. Character level as ranger level. - Wild Magic Sequence Feats Wild Metamagic [Metamagic] [Spellcaster] Prerequisites: Spellcaster level 1+ Benefit: Three times per day per selection of this feat, you may declare to use this metamagic feat. The spell that you apply it to gains the benefit of a random metamagic feat, selected however the GM sees fit. Targets of the spell may be applied before or after this feat takes effect. Special: You may select this feat multiple times. Each time, you gain an additional three uses per day of this feat. Wild Magic [Metamagic] [Spellcaster] Prerequisites: Wild Metamagic feat, Spellcaster level 4+, Knowledge (Arcane) rank 1 Benefit: This metamagic feat is usable any number of times per day. The arcane nature of the spell is changed and results in a new, random form. Targets of the spell are determined before the spell is determined, although the mage may attempt to shape the spell after it is determined by making a successful Spellcraft check to determine the new spell. To change the targets of the spell, the caster may make a caster level check against 10 + spell level. If successful, the spellcaster has limited control over the targets of the spell, as determined by the GM. The element of the spell remains unchanged, however. So a spell casted from Fire magicite and affected by this feat to act as Blizzard would still be considered fire for purposes of dispelling, counter spelling, and feats, but it would deal cold damage and have the same effects as its ice-based counterpart. Improved Wild Magic [Spellcaster] Prerequisites: Wild Magic, Wild Metamagic, Spellcaster level 8+ Benefit: Two times per day per selection of this feat, a spellcaster may automatically succeed at any single Wild Magic caster level check. Usage of this feat must be declared before the random spell is determined. Special: You may select this feat multiple times. Each extra time selecting it grants two extra uses of this feat. Greater Wild Magic [Metamagic] [Spellcaster] Prerequisites: Improved Wild Magic, Wild Magic, Wild Metamagic, Spellcaster level 12+ Benefit: One time per day per selection of this feat, the Spellcaster may conduct a Greater Wilding on a casted spell. This permits the caster to, for that spell and that spell alone, select what element the wilded spell is chosen from and the minimum or maximum spell level for the spell. The spell caster must be able to cast the maximum or minimum level of spell. In addition, the spellcaster may also determine targets for the spell after the spell has been selected. This feat may not be combined with any other metamagic feat except Still spell, Silent spell, and Eschew Materials. Example: Squenix is a level 12 caster and casts a level 5 spell using the feat Greater Wild Magic. She selects the school of Holy for her spell with a minimum level of 5. The GM determines the spell to be Holy. The player may now decide where to target the spell Holy. Special: You may select this feat multiple times. Each time gives one extra use of this ability. You may only use Spellcaster bonus feats to select it. -End Wild Magic Sequence-