[Day: Friday, November 14th. Time: 9:00 a.m.] [You've finally been cleared to interrogate the two captured suspects. You're led to the subbasement by a guard who you might remember being named Bachmann, but he's only a minor character, so that's all the description you get. After passing the security check point, he takes you around the corner and stops outside the first interrogation room.] [You can see through a small window in the door that the big, bald guy with the handle bar mustache is in the room. Bachmann informs you that the other terrorist is in the next interrogation room over, and that, as part of the proceedings, he'll be watching everything behind the one-way mirrors. Everything else is up to you, but no permanent damage is authorized.] ( That all get through? ) (Yes) [Well! Session Start] (Mind Shield/Astral stoppers in place?) ( Not in the interrogation room ) (Goodie.) * Keiko is wearing green today. The duck is still with her. She's Keiko! She has an incredibly flat look on her face. Like she's trying emotionless on for a spin. * Heinrick walks Keiko into the room with him! He's scrutinizing her, but not in a condescending way, just making certain that things are going to go smoothly. * Keiko 's eyes immediately go towards the terrorist, once they're in the room. The big bald guy with his mustache. But she doesn't advance on him any more than is necessary to let Heinrick in the room. [The terrorist glances at Keiko and Heinrick as they enter, but says NOTHING! He's wearing an orange prison suit, and his hands are cuffed in front of him. He's sitting in one of two chairs in the room, at the table.] * Heinrick walks into the room and looks at him, then looks at Keiko for a moment. He's concentrating enough that he's trying to drop his shields a bit for the moment. * Keiko is glaring at him. And then suddenly she looks to Heinrick with surprise. She grits her teeth a moment, then looks back to the terrorist and thinks at him, ~I agree.~ Wow. She may look calm, bu that's anger bleeding back from her. * Heinrick looks at the terrorist blankly. ~I figure it would be best for confidential information transfer. At any rate, I presume you have many questions to ask. That's fine, but I would like an update on your progress. I trust that you know what you are doing though?~ ( lol ) * Keiko takes a slow breath, then, ~I don't have as many as you think. And I can do what I need to.~ She seems to be calming a bit. * Heinrick nods and then turns to the terrorist, giving him a brief smirk. <"Remind me. Were you the one that spoke English?"> * Keiko , in the meantime, establishes the mental connection to the poor sap. Poor sap. [He says nothing!] * Heinrick rubs his head slightly, but looks slightly amused. "Oh dear. I guess it *will* be totally your show then." * Keiko replies, quietly, "That's... fine." She looks at him, and says in Russian, She smiles a little. [He glances wideeyed at Keiko, but just for a minute. "" ] * Keiko snorts, and says derisively, A beat, then she says, more angrily, [""] (*whacks Brett with a mallet*) ( Oh come on, you saw that coming. ) * Heinrick glances between Keiko and the terrorist, expression not changing. * Keiko misses the joke. She does reply, in his mind, and in Russian, letting that renewed anger bleed through again, ~~ [<"Do your worst.>"] * Keiko starts mind combat, then! Poor guy. He's got nowhere to escape to. Just a lot of rolls between him and 0 EP. ( Pause while I look up mind combat rules! ) *** Signoff: Heinrick (Ping timeout) (Stat check against mind/soul avg to attack, modded by difficulty. Defend with same with a 2 penalty. Damage = mind + soul average. Defender can beak contact with a mind check at a 4 penalty, but that is only temporary.) (Keiko's target is 8.5, her damage is 13.5, and she has 85 EP for him to try to beat down. And she can withdraw from combat whenever she wishes.) (Like I said. A lot of rolls between him and 0 EP.) (If you let me use Power Usage - Mind Control, then I have bonus to my roll. That's not clear.) ( It's special attack, not power usage. ) (Fair enough.) ( And he can attack back. That's interesing :O ) (Yep.) (He's just at a massive disadvantage.) (Remember, I have mind shield.) (He has to do 10 damage to even hurt me.) ( Hokay, go ahead and roll ) (Round 1!) ( He can force you out without damaging you though ) 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 9 for a result of 9. (Miss by 1!) ( Didn't an attack take EP, too? ) (Not in Tristat.) ( Man, these rules are confusing. ) (BESM, yes.) ( Hokay. ) [Nothing happens this round!] (That's why BESM mind combat was REALLY bad.) (I mean, Tristat is slow and mind shield kills it, but BESM Was just ugh.) 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 10 for a result of 10. (I'll never get a hit, la la la...) [Or this round!] 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 10 for a result of 10. [Or this round!] 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 8 for a result of 8. (Ha ha! A hit!) [Or, surprisingly, this round!] ( Hoo boy this is going to take a while. ) (Yep.) 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 3 for a result of 3. (Hit!) [Oooh. Something happens this round. The guy starts to sweat.] * Keiko 's lip curls in a thin smile too! *** Heinrick (rowyn2001@71-221-77-42.eugn.qwest.net) has joined channel #mc4 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 8 for a result of 8. (Hit!) ( Sorry, what's damage again? ) (13.5 Mind + Soul average, +5 for me because of my MAssive Damage.) ( Ah. ) [The guy starts to sweat a bit more.] * Heinrick glances between the two, then settles on Keiko. His expression sours for a moment. ~Remember, nothing permanent.~ * Keiko 's eyes widen and her mouth parts just slightly. She doesn't respond! Busy fighting! 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 9 for a result of 9. (Blah!) [Nothing this round.] 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 8 for a result of 8. (Dice really likes those 8s. Hit!) [He sweats more, and his eye twitches.] 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 9 for a result of 9. * Heinrick just watches for now. She doesn't need to respond, as long as the message got through. (Miss. C'mon. >_<) [Nothing happens here!] 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 5 for a result of 5. (Hit!) [He visably grimaces, but then cries out, and the connection is severed.] * Keiko steps back into the wall a moment, then says angrily, [He hunches over the table, breathing heavily.] ( You know, it doesn't really say how to reestablish mind combat after it's been broken.] ) * Heinrick leans forward a bit. "It would help if you were more cooperative. Well, and if you understood German. At any rate..." (A mind roll.) (It isn't well defined, no.) (Stupid mind combat rules.) ( orz ) [He says nothing to Heinrick!] * Keiko steps back forward slightly. She takes a deep breath, and then tries to reconnect and push back in. * Heinrick shrugs slightly. "Like I said..." (### Reorder lines!) ( orz, I dunno how to rule this ) ( It seems kinda pointless to toss someone out if they can just go right back in. ) (Depends. They might not be able to. There's clearly a roll involved in reestablshing contact.) (I really don't know. It can'tstop someone forever.) ( These rules suck. ) (In so many ways, yes. Aren't you glad we're doing this now, as opposed to in the middle of a real combat?) ( Ok... I'm gonna say mind roll with +2 penalty to get back in. That's a cumulative +2 for every time you're forced out. ) (Seems fair enough.) (Do I get power usage on this, or is it still special attack?) ( Special attack ) 2d8+2 * Dicesuke throws the bones for Keiko (2d8+2) and gets a natural 6 for a result of 8. (Make by 2.) [Keiko reestablishes a connection!] * Keiko grins and immediately goes on the offensive! He can't have much left! 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 14 for a result of 14. (Miss!) [Lotta nothing happens this round!] 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 3 for a result of 3. (Hit!) [He groans.] * Keiko crushes her duck a little tighter to her. 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 14 for a result of 14. [More nothing!] 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 7 for a result of 7. (Hits!) [He's done.] * Keiko exhales slowly, letting her body relax a moment. She murmurs a slightly pleased, in Japanese. And then she tells him, quietly, in his mind, ~Sleep.~ [He sleeps! And snores like a freight train.] * Heinrick snorts. "Well that was entertaining. It does make it difficult to ask questions though." * Keiko walks over to the table, to pull out the chair. She sets the duck down and grabs it with both hands, pulling it across the room. "No, it doesn't." * Keiko then walks back over to pick up the duck. "Just makes it easier for me to ask them." * Heinrick rubs his chin. "Fascinating. Well then, continue to keep me posted on your progress." * Keiko walks back to the chair, then looks up. If his mind is still open, she thinks at him, ~I'm going to be unresponsive. I'll... let you know.~ Uncertainty. * Heinrick doesn't feel too pleased but responds. ~Very well. I am just hoping this is as informative as we hope.~ * Keiko manages a weak smile. ~Very hopeful.~ And then she sits down in the chair and closes her eyes. Her breathing slows. And then... time to search the poor guy's mind with the power of Telepathy 10! ( Uh ) ( Huh. ) (That's why I have him asleep.) ( Yeah, but, uh ) ( This says you need telepathy 8 to enter mind combat in the first place. ) (Mind Control and Mind Combat are linked in its description.) (That's what I thought I was using. As opposed to just MCing him to sleep, and beating him _there_.) ( This is giving me a headache ) (Either way, I can do it, though. Just a little more boring. If you wanna keep it strictly telepathy.) ( I'll worry about this later, it's late. ) ('Kay.) 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets 2, a CRITICAL SUCCESS!!! "My momma always said, you gotta take the good with the bad. Here's some good." (That was my roll to not hit backlash.) (I think I made it.) [His head pops.] (>_>) ( Isn't that what you wanted? ) (No. I wanted to know what he knew.) ( Enh, close enough ) (Well, that does spread his knowledge about. Sorta. In his brainbits.) ( Ok, seriously, get a move on. ) (Er. You want specific questions? Any information he has about who hired him. Where did they get their anti-me stuff?) ( Lessee... ) [Keiko gets an image of a small room. It's not so different from the briefing rooms at HQ, but much less sophisticated, kinda dirty, and on the ground floor. There's snow out the window. And no hologram stuff.] [There's 4 guys in the room with her, between mid-twenties and thirties.] ( Ermm.. ) ( Sorry. ) ( 5 guys ) [And shortly a sixth comes in. He's an older guy. You might recognize him from such prior productions as "Ard's character blew my brains out." ] (Nod. Just let me know when I'm free to ask another question/you're done with narration. HAW.) ( I'm regretting doing this. It could take a while. ) [Let's just fast forward through to thei mportant stuff.] (*clicks fast forward*) [Keiko catches a glimps of a file, one that specifies her strengths and weaknesses. Looks kinda like a character sheet. The old man speaks, multiple times. "Here is the target. Capture her alive." "...May have assistance. We don't know their capabilities." "...Normal bullets will take too long to penetrate her shield, so you'll provide cover for me while I use this..."] ( That get through? ) (Yeah.) ["... Can track her indeffinately..." he holds up some kind of tri-corder-like gizmo.] ["1,500,000 Euro reward each..."] [That's about all you get.] * Keiko 's eyes flutter upen, and her arms tighten around the duck. After a few moments she thinks back at Heinrick, ~They were after me for sure. One and a half million euros a piece...~ she shudders visibly and closes her eyes. ~... and they could track me. Oh god.~ *** Signoff: Heinrick (Ping timeout) (Ha.) ( /doze ) *** Heinrick (rowyn2001@71-221-77-42.eugn.qwest.net) has joined channel #mc4 * Heinrick rubs his chin and doesn't seem TOO disturbed. But whether that's forced or not is anyone's guess. ~That's quite a sum. Sounds like you got more than expected though.~ * Keiko looks at him a moment, then turns away, curling up a little around the duck, pulling her knees up. ~The meeting he was at... only the leader would have known anything for real.~ She is silent a moment, then, ~He was just a stupid mercenary. Not...~ * Heinrick nods. ~I expect a full report on my desk by tomorrow.~ He rubs his head slightly. ~Although at this point, I do wish Miss Tavares had been slightly less...impulsive. Still, there is no point worrying about it.~ * Keiko murmurs, ~Me too.~ A moment, then she stands up, slowly. ~I'll give you what I can.~ She looks at the guy, and sighs a little. ~It's been a long time. I wish he weren't so boring.~ And then she turns and heads towards the door. * Heinrick clears his throat. "Are you forgetting something?" He gestures to the slumped figure. "I understand he is not hurt but our guard friend might wish to see some assurance of his recovery." * Keiko shakes his head. ~He's gonna be out. He's dead tired.~ A pause, then she says derisively, ~People shouldn't fight me. It just wastes everyone's time.~ (shakes her head) (and think-says.) * Heinrick nods slightly and makes his way out, hands stuck in his pockets. [End]