[Keiko enters the holoroom. As usual, it looks like a giant domed Hollywood blue-screen, save for the control window up top.] * Keiko doesn't blend in today, because she's green. [There's someone else in the room, too! Some girl, 18ish, roughly average height. Her hair is short and white and her eyes are brown. She's wearing a skin-tight black suit with sleek grey boots under a harness with numerous pouches.] [She's also got weapons! She's carrying a shotgun, has a revolver at her hip and a knife strapped to one ankle.] ( Knife? Feh. She should have at least 3 grenades at each ankle. ) (Maybe it's a grenade-knife) * Keiko immediately tries to get mental contact, because it's what she does. 2d8 * Dicesuke throws the bones for Brett (2d8) and gets a natural 9 for a result of 9. * Keiko frowns a bit, glances up to the room, and then looks back to her before sighing and saying, flatly, "I'm Keiko. They're making us roommates." [Gabriel's voice comes from the speakers. "Pavla, you are now going to commence combat against the wards of Blue team."] [The girl glares up at the window. "What, again? What's the point of this? How am I supposed to beat anyone?! It's my first day!"] (Don't worry! Unless they give me some toys, I can't hit or hurt you!) ["Be that as it may, you have your orders. I'm loading up a random battlefield scenario."] [Pavla sighs. She turns to Keiko. "Roommates, huh?"] ( Incidently, her boobs are pretty big. Just thought I'd throw that out there. o/~ ) (You would.) [Actually, her body is about the same height, weight and form as Zarina and could probably wear most of her clothing.] * Keiko manages a very thin smile before commenting, "Yeah." Her smile slips away, then she adds, "This is just a test anyway." * Keiko 's lip then curls as she adds, "And I'm not Sebastian." ["Was he the boy?"] * Keiko frowns, then says, "It would be like him to not introduce himself. Yes." [A battlefield comes up! It looks like the remains of a city that got bombed to pieces. Only rubble and ruined buildings stand for miles and miles.] [Gabriel speaks. "Loading complete. Begin."] ( Gimmie an init roll. ) 2d8+7 * Dicesuke throws the bones for Keiko (2d8+7) and gets a natural 8 for a result of 15. ( Hmm, I think I'll do her rolls in channel this time around. ) 2d8+14 * Dicesuke throws the bones for Brett (2d8+14) and gets a natural 15 for a result of 29. (Let's see if she can kill me in one shot.) (Heinrick sent Keiko first as the confidence booster. All a part of his plan.) [Pavla immediately takes cover behind one of the few walls out there and fires her shotgun.] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 13 for a result of 11. ( And hits! ) 2d8 * Dicesuke throws the bones for Keiko (2d8) and gets a natural 3 for a result of 3. ( Er, no ) ( And misses! ) (Dammit, don't make me waste a 3 on dodging a shot that didn't even hit!) ( That's life. Your turn! ) * Keiko stands there as the shotgun blast doesn't hit her, and then she just starts walking towards her cover position as her invisible shield goes up. She attempts to establish actual telepathic contact as she does this. 2d8-3 2d8-4 * Dicesuke throws the bones for Brett (2d8-4) and gets a natural 12 for a result of 8. * Dicesuke throws the bones for Keiko (2d8-3) and gets a natural 11 for a result of 8. (Fascinating.) (I made my telepathy roll by 2.) [Keiko gets through! Surprisingly, Pavla isn't thinking of how to best attack Keiko, but trying to remember how to properly fire her weapons, like she was told only earlier this morning.] [Which she does again, popping out of cover!] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 7 for a result of 5. ( And hits! ) * Keiko smiles very slightly and thinks at her, ~Now I see why you're frustrated. You just started toda--~ 2d8-4 * Dicesuke throws the bones for Keiko (2d8-4) and gets a natural 12 for a result of 8. (Hits the shield.) [It sure does! And it bounces right off!] [Pavla looks wide eyed. "Agh! You're in my head!] * Keiko takes the hit on the shield, pushing her back a bit, then walks forward and thinks, ~Yeah, it's kinda what I do.~ ( She going to do anything? ) * Keiko then continues walking as she reaches forward to grab Pavla, TK style. ~Don't worry, I won't mess around with your head.~ 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 7 for a result of 5. 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets 0, a CRITICAL SUCCESS!!! "I'm down with that. You know me." ( Hooooo. ) (Grapple make by 2. Not that it's gonna matter with an ACV/DCV that high.) [Pavla apparently realizes what's coming, because she makes it out of the way just as Keiko strikes.] [Again, she fires at Keiko.] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 10 for a result of 8. 2d8-4 ( And hits! ) * Dicesuke throws the bones for Keiko (2d8-4) and gets a natural 11 for a result of 7. (Hits the shield.) [And again, to no effect.] * Keiko licks her lips as she's stopped again and then sighs as she replies, mentally, ~Yes, the shotgun's not going to work.~ She tries the straight TK grab again. 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 8 for a result of 6. (Make by 1. Crazy.) 2d6-1 * Dicesuke throws the bones for Brett (2d6-1) and gets a natural 8 for a result of 7. (Even with hand penalties? Cry.) (Brett? What system is this game in?() (Snerk.) ( Oops. ) 2d8-1 * Dicesuke throws the bones for Brett (2d8-1) and gets a natural 13 for a result of 12. [Yeah, she doesn't avoid it that time.] ( And now I gotta look up grabbing rules. ) [Pavla drops the shotgun and attempts to force her way out of whatever's got her.] 2d8-1 * Dicesuke throws the bones for Brett (2d8-1) and gets a natural 12 for a result of 11. (So how in the heck do I _defend_? I can't reasonably roll against my body stat.) ( Beats me >.> ) ( Think I messed up that roll ) (I'd say it's a mind or soul break, not a body break, personally.) (You're trying to break out via force of will, not brute strength.) (Escaping should be a roll against body modded by Unarmed Attack (Grappling).) (On her side, anyway, I guess.) (Yeah, I'd sub in whatever stat Keiko's using for the TK, if Pavla's trying to strugle out physicaly, use her body.) ( Ok, we'll go with her body vs. your mind. ) 2d8-5 * Dicesuke throws the bones for Brett (2d8-5) and gets a natural 12 for a result of 7. (And she should be at a 4 penalty, because she's in grab.) 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 10 for a result of 8. ( Friggin' grappling. ) (Make by 2.) [Welp, Pavla manages to force her way out. Barely.] ( Assuming I'm reading this right. ) (Tie?) ( I hate grappling. ) ( Yah ) (Yeah, then you're reading it right.) ( K, Keiko's turn ) * Keiko gets closer. Maybe she's even within melee range at this point. ~Not doing too bad, though. Never seen a psychic before today?~ She makes another telekinetic grapple attempt. 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 9 for a result of 7. (Make by 0.) ( Nnngh. Didn't we just go through this? >.< ) ( I should just... print out this page. ) (Welcome to Keiko not having any other options.) (You decided that all telekinetic attacks are grapples.) (So get familiar with the grapple rules!) ( No, just grappling telekentic attacks. ) ( You can always strike her or throw something at her. ) [Either way, she attempts to get free again.] (Can't strike her. It's not in the rules.) 2d8-5 * Dicesuke throws the bones for Brett (2d8-5) and gets a natural 6 for a result of 1. (I can _crush_ her. But that you ruled was a grapple.) (TK bitchslap?) (The +4 penalty!) 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 8 for a result of 6. (Only a make by 4, though, so that's not gonna hold.) ( Um, where is the +4 penalty? ) (The target suffers a +4 penalty on all attacks/defenses, or +8 when attempting to do other things requiring freedom of movement.) (Fourth paragraph under grappling.) ( I don't think that applies to escaping. ) (I've never had it not, but if that's what you want.) ( I hate these rules ) ( Either way, it'd only be a +2 penalty. ) (Not if you are letting me use my 'mind' as the grappling stat.) (Well, unless she's got enough superstrength/body to override a 10.) (At which point, why isn't she punching me?) ( I really, really hate these rules. ) 2d8-1 * Dicesuke throws the bones for Brett (2d8-1) and gets a natural 10 for a result of 9. [In which, she still doesn't make it out, sooo.] * Keiko sighs and then goes for a pin, trying to get her on the ground. ~Brace for it.~ (Full attacking it.) 2d8-4 * Dicesuke throws the bones for Keiko (2d8-4) and gets a natural 13 for a result of 9. (... wow, didn't even hit.) [Keiko does not pin her, and once again, she attempts to escape. Because what else is she going to do?] 2d8-1 * Dicesuke throws the bones for Brett (2d8-1) and gets a natural 9 for a result of 8. 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 9 for a result of 7. (Make by 3.) [ And she remains stuck.] ( man, this is taking too long. ) * Keiko frowns as she feels her struggle and tries to pin her again. ~C'mon... fall down already.~ (FA again.) 2d8-4 * Dicesuke throws the bones for Keiko (2d8-4) and gets a natural 11 for a result of 7. (Make by 0.) 2d8-1 * Dicesuke throws the bones for Brett (2d8-1) and gets a natural 8 for a result of 7. [No good!] [And another escape attempt!] 2d8-1 * Dicesuke throws the bones for Brett (2d8-1) and gets a natural 7 for a result of 6. 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 5 for a result of 3. (Make by 7.) [Which doesn't work.] * Keiko continues the invisible grapple. WHAT DRAMA. (FA again.) 2d8-4 * Dicesuke throws the bones for Keiko (2d8-4) and gets a natural 7 for a result of 3. (Make by 4.) 2d8-1 * Dicesuke throws the bones for Brett (2d8-1) and gets a natural 9 for a result of 8. [And Finally, Keiko gets her pinned.] * Keiko pins her down to the ground, flat, whewing slightly as she brings her hand up from her side, holding the revolver. (She gets her last shot at escaping at a 6 penalty.) (Well, or doing something else.) ( And you've got a +2 penalty. ) (Uh?) ( One of your hands is full. ) (Both of my hands are full, but I'm using _telekinesis_.) ( That's what the rules say >.> ) (The rules don't cover TK grappling.) (...Brett...) ( No, they sure don't. ) (Apply logic. Directly to forehead.) ( I still don't think escaping is a +4 penalty. ) (If I was evil and wanted to come down hard in Keiko's favor I'd say every point in targets for TK counts as a hand.) [That said, she tries to escape, just 'cause.] (Boy, that'd be nice.) 2d8+1 * Dicesuke throws the bones for Brett (2d8+1) and gets a natural 12 for a result of 13. (You've been watching too much Elfin Lied.) [And doesn't.] 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 8 for a result of 6. (Yes.) * Keiko drops her shield and puts the gun to her head. No defense. She thinks at her, ~Good try, Pavla,~ before breaking off telepathic contact and pulling the trigger. [Pavla squirms helplessly as Keiko shoots her in the head. The bullet only barely penetrates a green light, grazing Pavla but not finishing her.] [Then she prolongs this by attempting to escape again!] 2d8+1 * Dicesuke throws the bones for Brett (2d8+1) and gets a natural 4 for a result of 5. 2d8-2 * Dicesuke throws the bones for Keiko (2d8-2) and gets a natural 5 for a result of 3. (Make by 7.) [And that don't work.] * Keiko smirks faintly and says, out loud, "Nice shield." * Keiko pulls the trigger again, taking advantage of no defense pins. [And that's the end of that, because this is taking too long.] * Keiko steps back as the red X appears and then sighs as she lets go of her telekinetically, instead floating both the gun and duck above her head. [The room goes back to ocean blue, and Pavla crumples to the floor. She sits up and glares at the window. "I had no chance! These tests aren't fair!"] * Keiko murmurs, "At least you didn't kick my head in." She reaches down with a hand. "C'mon, stand up. If they were interested in fair, they wouldn't be using teenagers." [Pavla takes Keiko's hand and gets up, then retrieves her shotgun. "I've never fought anyone before in my life, though. What do they expect me to do here?"] * Keiko replies slowly, "Probably your best." * Keiko manages to force a smile on her face. "They suck, but they probably won't keep you working all night. I'll see you later." She waves a little as she starts to go. ["Yeah. Later."] * Keiko does the going, then! [Jamie ends up in here.] 2d8 * Dicesuke throws the bones for Jamie (2d8) and gets a natural 9 for a result of 9. * Jamie stops and blinks at Pavla. [Pavla blinks at Jamie.] * Jamie rubs at her head. "I... erm. I'm sorry." [Pavla nods. "Y..yeah."] * Jamie 's eyes keep drifting up and away from Pavla and then snapping back to her. [Pavla doesn't drift. But she does ask, "Have we met before?"] (Going to let Jamie respond before I put this in.) * Jamie takes a step back. "I... I... don't.Can't. You're arn't." She mumbles into incohearance. * Roseli 's voice comes over the speakers: "This is Roseli Tavares, Jamie's guardian. Uploading your scenario now. I expect both of you to do your best." ["Yeah, uh.... right. Neither are you."] [Pavla checks her shotgun's ammunition, forgetting that it's not really fired in here. ] [The girls find themselves on the bottom floor of a deserted, three-story parking garage. There's plenty of room and dim lighting, as well as a few cars scattered here and there. Most of them look old or partially busted. Jamie would notice that there are security cameras scattered about, though they don't cover the entirety of the garage.] (And I imagine roll init when ready, if there are no questions. ;P) (Do you remember which log it was that Ten died in? The one titled Ten Melts is Togo and Luana kill sheep.) 2d8+7 * Dicesuke throws the bones for Jamie (2d8+7) and gets a natural 11 for a result of 18. 2d8+14 * Dicesuke throws the bones for Brett (2d8+14) and gets a natural 9 for a result of 23. * Togo has quit IRC (Quit: ) (Jamie's Fate.) (Thanks.) * Jamie murmors to herself. "Stop beliving in Ten. Stop beliving in Ten. Stop beliving in Ten." [Pavla wastes no time, charging at Jamie and plugging at her with the shotgun!] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 9 for a result of 7. (I assume that's a hit.) 2d8 * Dicesuke throws the bones for Jamie (2d8) and gets a natural 8 for a result of 8. ( Right ) ( Her attack is 9, I'll just tell ya now. ) [Jamie takes a shotgun blast to the chest. Ouch.] (Oh, whups, wrong version of the char sheet.) (Still hit) * Jamie gets knocked over by the blast and cries out in pain, then she scrambles along the ground away from the shotgun and its weilders. She scans around the room trying to find a car that's still functional enough to start and drive. ( Don't look at me, this is Rose's world. ) (What've I got boss lady?) (Bah. You find two that seem functional enough to drive on this floor.) * Jamie tries to hack them into starting and runs out of actions! 2d8-5 * Dicesuke throws the bones for Jamie (2d8-5) and gets a natural 15 for a result of 10. 2d8-5 * Dicesuke throws the bones for Jamie (2d8-5) and gets a natural 13 for a result of 8. (Uh, I get one?) (Sure!) ( Oops. ) [Pavla chases after Jamie, firing again!] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 4 for a result of 2. ( That'sa hit. o: ) (I've got the right char sheet open this time!) 2d8-2 * Dicesuke throws the bones for Jamie (2d8-2) and gets a natural 8 for a result of 6. (That's still a hit!) [Jamie gets blasted again! And recovers! But gets hurt for quite a bit more than she recovers.] ( And is below half her HP ) (More than 58 damage in two hits? HOLY FUCK) ( Oh, uh, shotgun has spreading, too ) (Soo, hitting her with a car... driving roll based on ACV?) ( Hmmmm... See if the rules say anything about it (doubtful) ) (I'd say yes. It only makes sense.) ( It says "GMs should assess whatever damage they deem appropriate." Very helpful, these rules. ) ( Oh, there is a table. ) ( Which... doesn't help if I have no way of knowing how fast the car is going. ) (There's a table that gives damage for hitting people with a car a melee weapon. o_o) (Damage is surprisingly low.) ( Yeah, it is. ) (That's about 4x what a knife hits for) ( Well, don't forget SS bonus, too ) (Ah, true) ( Either way, how do we determine the speed the car is going? ) (It's however fast you say a burned out PoS can get between the arbitrary place where it's parked and where it could hit Pav.) ( Ok, roll ACV - driving and we'll hope you miss, then we won't have to answer that question. ) 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 14 for a result of 11. (Horray! I missed!) (Okay, my ward sucks. Can I trade her for a new one? ;P) ( Woot! I knew you could do it! ) ( Yes, actually! Just get her killed off somehow ) * Jamie uses her other action to go full defence and try to hide behind a pillar. (;_;) (I should have given her a more advantageous setting. :() (FLAMING LAVA.) [Jamie sends a car at Pavla! It goes right by her.] (How were you supposed to know she does 30 damage with a shotgun?) [Pavla follows up by chasing after Jamie, firing again!] ( 33 actually. ) (Boy, I'm glad it has bad penetration.) (That combat would have gone way different.) ( She barely has any skill with it. ) 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 7 for a result of 5. ( But she keeps rolling low >.> ) (Well, she needs eleven or under.) (It's not actually THAT bad.) ( That's true. ) (Yeah, I wish my attacks were 11 or under.) ( But she's only got the amount of points you guys started with. ) ( +5 ) (Hya, but Keiko and Jamie are more finesse characters.) (Brett? My taking cover gives her a penalty) (So it's not surprising. ^^) (Jamie: Your taking cover gives you Block Defense; take an additional -2 to defense on top of whatever else you're getting.) (I refer you to page 66!) ( Nope, Jamie's right. ) 2d8+3 * Dicesuke throws the bones for Brett (2d8+3) and gets a natural 14 for a result of 17. ( Whooooo.... ) (Horray! I don't die!) ( Actually that should be +2 ) ( Jamie's got 3 good hits left before she's toast anyhow. ) ( It's Jamie's turn ) * Jamie shifts PoS #1 into reverse, screaching the tires as she tries to run her opponent down again. 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 7 for a result of 4. (A maybe hit!) 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 4 for a result of 2. [Not a hit. Pavla sees it coming and moves out of the way.] (Am I still going to have cover next round, or is it safe to start the other car?) ( Nope, she's catching up to you. ) * Jamie scrambles to another hiding spot. (And done) [Pavla chases, firing as Jamie leaves herself open!] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 8 for a result of 6. ( And maybe hits! ) 2d8-4 * Dicesuke throws the bones for Jamie (2d8-4) and gets a natural 8 for a result of 4. [But doesn't hit.] ( But don't forget there's a +1 to defense due to spreading. ) [Jamie!] (Made on the dot then.) * Jamie tries to start the second car. 2d8-5 * Dicesuke throws the bones for Jamie (2d8-5) and gets a natural 6 for a result of 1. (Woot! If I don't die I might hit her next round!) * Jamie then tries to run Pav down again. 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 8 for a result of 5. (Maybe!) 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 12 for a result of 10. (EAT CAR!) [Pavla is hit by a car! Whump! She rolls over the windshield and across the roof, a green light flashing as she goes. But when she hits the ground, there's barely more than a scratch on her.] [Certainly not enough to keep her from chasing down Jamie and gunning again.] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 13 for a result of 11. [And missing horribly.] * Jamie spins the wheels on both cars, trying to build up speed and hide the second one Pav's notice. The fist one spins around and comes at her! 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 8 for a result of 5. (Maybe hit!) 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 7 for a result of 5. [But doesn't hit!] * Jamie then sends the second one barraling down the isles! 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 4 for a result of 1. 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 4 for a result of 2. [But it also doesn't hit!] (She has an extra def and a forcefield. Yay, I'm screwed.) (Also done.) [Pavla attempts to shoot Jamie again, hoping to end this sometime tonight.] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 8 for a result of 6. ( And maybe hits ) 2d8-2 * Dicesuke throws the bones for Jamie (2d8-2) and gets a natural 13 for a result of 11. (I take another 13) ( Sorry, it's 31 damage, not 33. ) [Jamie is shot again! She's starting to not do so well.] * Jamie whimpers and trails virtual blood as she tries to get to a better hiding spot. (Going for full deff and cover. No attacking.) * Heinrick has quit IRC (Ping timeout) [Jamie hides! Pavla gains on her, taking the opportunity to reload her shotgun.] ( Your move again ) * Jamie tries to hit her with both cars at the same time, crushing her, or at least breaking the cars so this ends sooner. 2 2d8-3 * Dicesuke throws the bones for Jamie (2 2d8-3) and gets a natural 9 for a result of 4 6. (I might pull it off!) 2 2d8-2 * Dicesuke throws the bones for Brett (2 2d8-2) and gets a natural 11 for a result of 5 9. ( Hmmmmmm. ) [Pavla sees what's coming a bit late to dodge out of the way, so instead she throws herself at one car, suffering from damage as it crashes into her, but at least she avoids getting caught between them.] [She resumes her chase after Jamie, apparently not doing anything this round.] (A clean hit! ZOMG! Pitty she'll probably have her field back up next round.) ( Pretty much. Field takes a non-combat action to regenerate, as I just found out today >.> ) ( It's Jamie's turn ) (To regain one level, right?) (Er... no.) (So if you bust the entire level two shield, you can just pull it up to level one in one non com action.) ( Yeah. ) (No.) (By default, _when down_, it gains back a level a round.) (If you give it the regenrating attribute, you can then spend non-combat actions to regenerate it while it is still up.) * Jamie sends the cars to opposite ends of structure, spins them around in tight turns and roars them back at Pavla. 2 2d8-3 * Dicesuke throws the bones for Jamie (2 2d8-3) and gets a natural 12 for a result of 7 9. (Ah. Recovers one level every round it is turned off and not in operation.) (Right.) (One maybe hit.) ( Huh. Then it was up when she got hit. ) 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 6 for a result of 4. (omg just kill her already.) [Pavla dives out of the way, and comes up next to Jamie. She fires!] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 12 for a result of 10. (And misses!) ( And misses! ) * Jamie runs the fsk away, one deff and one car! 2D8-3 ( Smaller d ) 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 7 for a result of 4. 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 14 for a result of 12. (Sorry, hit capslock somewhere.) [Whack! Jamie hits Pavla again! She coughs a bit, staggers to her feet and... shoots at Jamie!]] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 3 for a result of 1. ( And maybe hits ) 2d8-4 * Dicesuke throws the bones for Jamie (2d8-4) and gets a natural 11 for a result of 7. (Hits) [Jamie is shot again. She's starting to feel woozy. Another shot's goingto finish her.] * Jamie whimpers again and runs farther away, she stumbles and winds up behind one of the imobile cars. (Cover and full deff.) [Pavla charges! Wooo....] 2d8+2 * Dicesuke throws the bones for Brett (2d8+2) and gets a natural 9 for a result of 11. [And misses!] * Jamie moves for cover again, and moves one of the cars into position to hit Pav next round. (Hey look I'm aiming!) * Luana has quit IRC (Quit: Trillian (http://www.ceruleanstudios.com) [Pavla does some aiming of her own.] * Jamie sends both cars at her! 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 4 for a result of 1. 2d8-5 * Dicesuke throws the bones for Jamie (2d8-5) and gets a natural 12 for a result of 7. (AHAHAHA! TWO POTENTIAL HITS!) (AH AH AH AH AH) 2 2d8-2 * Dicesuke throws the bones for Brett (2 2d8-2) and gets a natural 6 for a result of 3 4. (omg I hate her.) ( o: ) (Just kill me now.) (Please?) [Pavla dives out of the way as the cars slam into each other, and fires at Jamie!] 2d8+1 * Dicesuke throws the bones for Brett (2d8+1) and gets a natural 11 for a result of 12. ( Mmnnnngh. ) (Blowing one of my defenses for a full attack.) 2d8-5 * Dicesuke throws the bones for Jamie (2d8-5) and gets a natural 11 for a result of 6. 2d8-3 * Dicesuke throws the bones for Jamie (2d8-3) and gets a natural 12 for a result of 9. (One car might hit.) 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 8 for a result of 6. [But doesn't! And Pavla pops around the corner and fires at Jamie.] 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 9 for a result of 7. (Please hit.) 2d8-2 * Dicesuke throws the bones for Jamie (2d8-2) and gets a natural 6 for a result of 4. (Snerk.) ( Gwagh ) (AFGADS) * Jamie cries out, "WHY WON'T YOU JUST GO AWAY YOU DON'T EXIST ANYMORE!" (2x full attack.) 2 2d8-5 * Dicesuke throws the bones for Jamie (2 2d8-5) and gets a natural 2 for a result of 7 -3. (CRIT!) (OH SNAP) ( Huh. ) 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 13 for a result of 11. [Pavla is struck by one car, which sends her under the wheels of the other.] [And, um, she still manages to stagger to her feet.] [She fires at Jamie!] * Jamie stares, panting and bleeding and mostly afraid. 2d8-2 * Dicesuke throws the bones for Brett (2d8-2) and gets a natural 9 for a result of 7. (Blargh, I am the dead.) (Wow, the lady is near invincible.) (I'm even more glad I had the pistol.) (Because I wouldn't even have been able to do anything short of mind control.) * Jamie has died of pain and suffering. [Oop. There's a big red X over Jamie.] [And Pavla falls to her hands and knees, breathing heavily.] * Jamie curls into a ball, muttering to herself. "You don't exist. You don't exist. You don't exist." * Jamie clutches at her head. "GO AWAY!" [Pavla clutches her head. "Agh! Get out of my head!"] Noo! This isn't STOP! PLEASE! PLEASE! [Pavla crawls towards Jamie, "No, you stop! What are you doing to me?! Aggh! Gross!"] * Jamie squirms away from Pavla. "It's not me. It's not me. I can't..." [After a minute, Pavla subsides. "Ugh," she gasps, pulling herself into a kneeling position. "What did you do?"] [Then Gabriel and Rose show up.] * Jamie sobs. "I didn't do it. I'm sorry. I'm sorry." * Roseli walks in, looking around. She hurries to her ward. "Jamie, are you all right?" * Roseli helps the girl to her feet, if she can. * Jamie wails and clutches at Rose. "Nooooooooooooo." [Gabriel doesn't help Pavla to her feet. He just asks, "What happened?"] [To which Pavla replies, "I don't know!"] Ten. [Pavla glances to Roseli. "Ten what?"] * Jamie nods and buries her face into Rose's arm. * Roseli kneels and carefully picks up Jamie. Go high body score. "Don't worry about it," she says. Good to meet you, Pavla. Wish it were in better circumstances. [Sudden end!]