[Day: Thursday, May 12. Time: 11:15 p.m.] [When we last left our heroes, they had just entered the sun to talk to God, who as it turns out is giant pillar with 5 heads, each one using a different element.] ( Errr, wait, that's not right. ) (Er, it's definitely Friday, yeah.) [When we last left our heroes, they had been hired by a MC4 villian to track down a scientist who invented a serum that makes DNA go haywire. Seems the Commies are after him, too.] [They found out a guy called Jeff was trying to meet with the doc to warn him, and decided to go meet Jeff for themselves. So they went to Johnny Flat's, a bar that's surprisingly open at lunch time. But before they could talk to Jeff, three Reds showed up and shot him.] ( What a mouthful ) (Well, uh, we kinda had a problem with that, IIRC.) ( Oh, right. ) (Since apparently me being ready to draw my my gun was slower than them chasing him, drawing their guns, shooting him, AND threatening the entire bar, as well as them managing to do so while also blocking the door.) ( I can't help it if Michel's slow at this. ) (Not funny. c.c;) [Ok... So what actually happens is they draw their guns before Eric can get to the door and before Jeff can run. Aight?] ( Aight! ) [Session Start] (All pointing at Eric?) (Or what?) [Now one of the Russians says, in a thick accent, ""Americans, be calm! Lie on the ground with your hands over your heads and nobody has to get hurt!"] ( :X ) [They're generally covering the bar. Only one's looking towards you and Eric. [The older guy quickly complies. The drunks... Not so much.] (... Brett.) ( ? ) (Once again, you have rushed past me _having my hand on my gun_ in prep for it. They draw their guns, _I get to draw my gun at the same time_.) (Or _something_.) ( Hokay, let's just jump straight to init then :P ) (Sounds good!) * Eric tried to run for the door, but he puts his hands up once the gun is drawn on him. 2d6+7 * Dicesuke throws the bones for Michel (2d6+7) and gets a natural 11 for a result of 18. 2d6+3 * Dicesuke throws the bones for Melanie (2d6+3) and gets a natural 5 for a result of 8. (brb) (... Your ACV is 3 @_@) (No, wait) ( Waiting on Eric's init ) (Goddamn besm ) (Oh, hang on) (body plus acv plus lightning reflexes, yes?) 2d6+5 * Dicesuke throws the bones for Eric (2d6+5) and gets a natural 4 for a result of 9. (My result is 13) ( Ara... Is that how init is now? ) (k, brb for real now.) (2d6 + ACV, yes.) (Not body, that I know of...) (...Whatever, my result is 13. I said it wrong but I fixed it correctly) (This will take getting used to... >.>) (Aheh. ^^;) (Sorry for my ineptitude, which may continue) [Order is Michel, 3 commies, Melanie, Eric] [Michel!] * Michel whips out his gun lightning fast and fires at the one that's facing him, adding in a sharp tone, "Freeze, scumbags!" 2d6+5 * Dicesuke throws the bones for Michel (2d6+5) and gets a natural 4 for a result of 9. (Wow, bad roll!) [Michel fires, and misses. That's not good. The men scream something in Russian, and fire back.] ( 3 def rolls :X ) 2d6+5 * Dicesuke throws the bones for Michel (2d6+5) and gets a natural 5 for a result of 10. 2d6+4 * Dicesuke throws the bones for Michel (2d6+4) and gets a natural 8 for a result of 12. 2d6+2 * Dicesuke throws the bones for Michel (2d6+2) and gets a natural 3 for a result of 5. [Michel dives behind a table, avoiding two of the bullets. The third nicks his shoulder, though.] [Melanie!] [And incidentally, the other NPCs all drop to the floor and try to take cover.] * Michel does hit the deck, muttering, "Shit!" * Melanie drops down and covers her head, muttering curses fairly loudly. (Total defense) [Eric!] * Eric drops to the floor and draws his gun. [And back to Michel!] * Michel sticks with the table for cover as he does a quick look-out and shoot at one of the commies shooting at him. "Dammit, nobody ever listens." It'd also help if he could see where the kid went. 2d6+5 * Dicesuke throws the bones for Michel (2d6+5) and gets a natural 3 for a result of 8. (... come on, dice!) [Michel spots Jeff crawling for the back. He also fires and misses.] [One of the commies points at Jeff and nods to another guy. That guy heads towards Jeff while the other two provide cover, shooting at Michel.] ( That's 2 def rolls. ) 2d6+5 * Dicesuke throws the bones for Michel (2d6+5) and gets a natural 8 for a result of 13. 2d6+4 * Dicesuke throws the bones for Michel (2d6+4) and gets a natural 6 for a result of 10. (... not minding the defense rolls, though.) [Fortunately, Michel is well hidden behind.... I dunno. A jukebox? The bullets hit that instead of him.] [Melanie] (Moving from table to jukebox! Yeah, I'm good.) (bak) ( Waiting on Mel ) * Melanie continues cursing as she kicks out a leg at a nearby gunman. She appears much more angry than scared over the entire event. 2d6+5 * Dicesuke throws the bones for Melanie (2d6+5) and gets a natural 11 for a result of 16. (Yeah!) [Melanie kicks the guy who was chasing Jeff. He howls and goes down, clutching his knee.] [Eric!] * Eric tries to shoot one of the guys from his prone position on the floor, doing a belly roll behind a table for cover. (Eric's a commando! ... also, he has a real bullet using gun?) (It can hurt people fine too.) (It might be a bit overkill, but...) (Well, time to roll!) 2d6+5 * Dicesuke throws the bones for Eric (2d6+5) and gets a natural 6 for a result of 11. [Eric hits the guy! Kind of a lucky shot, but he manages to graze the guy's shoulder.] [Michel!] * Michel shoots at one of the ones that hasn't been hit. "I warned you!" 2d6+5 * Dicesuke throws the bones for Michel (2d6+5) and gets a natural 9 for a result of 14. (Hooray!) [Michel actually hits the guy! In the shoulder, but he hits! All three of the commies are wounded now. But all still up, and they all fire! Each one of them fires at one of you. Y'all need def rolls.] (One of them fires from the ground?) (You said Melanie's got knocked down.) 2d6+5 * Dicesuke throws the bones for Michel (2d6+5) and gets a natural 6 for a result of 11. ( He is knocked down. He's still conscious though. ) (just checking: 2d6+dcv+melee defense?) (Yep.) 2d6+9 * Dicesuke throws the bones for Melanie (2d6+9) and gets a natural 4 for a result of 13. ( Actually it'd be ranged defense, no? ) (Oh, yeah, if it's a gun, ranged def, yeah.) ( They're using pistols. ) (You have great melee defense!) (She is very adept at not getting hit! Not really any good at hitting.) (Result is just 9, then.) [Melanie is unable to avoid getting shot. The bullet grazes her hand. So much grazing going on...]' ( Waiting on Eric ) 2d6+5 * Dicesuke throws the bones for Eric (2d6+5) and gets a natural 7 for a result of 12. [And Eric rolls behind a table, which absorbs the shot for him.] * Melanie lets out a sharp screech in surprise. [Melanie!] * Melanie , still crouched, lets out another kick at the guy, keeping her good hand on the floor to steady herself. 2d6+5 * Dicesuke throws the bones for Melanie (2d6+5) and gets a natural 11 for a result of 16. (Lucky~!) [Melanie kicks the guy in the jaw, and he's out like a light.] [Eric!] (You're quite the kicker.) * Eric pops out from behind the table and takes another shot. 2d6+5 * Dicesuke throws the bones for Eric (2d6+5) and gets a natural 7 for a result of 12. [Eric shoots the guy in the gut. He falls, dropping his gun and clutching his wound.] [And Michel!] (I get a kick out of you o/`) * Michel says, to Eric, "Forget the car, go after the kid! Make sure he's alright!" as he fires off a covering shot for the one that's still up. Hopefully not killing him. That's always problematic. 2d6+5 * Dicesuke throws the bones for Michel (2d6+5) and gets a natural 9 for a result of 14. [Michel shoots the man in the chest, and he goes down, too.] [The bartender peeks up from behind the bar. "Jesus Christ. I gotta call the cops."] * Michel winces slightly at him catching one in the chest, and moves forward, putting on a glove to check of the guy's alright. "Go, Eric." * Eric makes a break for the back exit. 2d6+5 * Dicesuke throws the bones for Eric (2d6+5) and gets a natural 8 for a result of 13. * Michel then settles his other hand on a gun, to cover the guy who's still awake. "And you, hold still." * Melanie snaps at the bartender, "You couldn't have done that while the shooting was going on?" as she goes to each of the Russians' guns and unloads the ammo. * Michel glances to Melanie the efficient, and cracks a small smile as he checks the one guy's pulse with his gloved hand. "You're pretty on the ball, girl." ["Well, no! I could have been shot!" He grabs a phone.] ( gimme a med (diagnostics) roll Michel. ) [And for convenience sake, Eric catches up with Jeff at the back door.] 2d6+6 * Dicesuke throws the bones for Michel (2d6+6) and gets a natural 7 for a result of 13. * Melanie finishes with the guns. "Half raised by military." With that done, she grips her injured hand with her good one and starts humming. * Michel nods a little, respectfully, as he finishes checking the guy he shot down. "You wanna keep that last Red held onto a moment? Coverin' him's gettin' annoying." [Melanie's wound closes up. On it's own.] * Melanie lets go of her hand after a moment and ducks behind the bar, then comes back with duct tape and ties the man's limbs. (What's the diagnosis?) [He'll live! If he gets medical attention soon.] [Fortunately, the paramedics are on the way, along with the cops, judging from the bartender's conversation on the phone.] * Michel nods slightly and whews, putting his gun back once Melanie's got the one guy taken care of. "Alright, this one'll live." Good. Now, what the hell is going on here? [Eric did catch up with Jeff.] (Talk to Jeff! Yaay!) 'Hey, kid!' * Michel looks at her, rubs his head, then takes off the glove and says, "I don't know we're gonna have time to explain it." He must not have caught the healing thing yet. * Melanie folds her arms and glares at him. "Really? You goin' somewhere?" * Michel looks back at her. "Might have to. It's a big deal, kid, and we ain't got a lot of time." [Jeff throws up his hands as Eric approaches. "Please don't shoot me!"] 'I'm not gonna shoot you, I just want to talk. It's not safe here though, you need protection.' The cops are just gonna love your sunshine attitude. [Jeff glances past Eric at the communists, then nods. "Okay."] * Michel smiles weakly. "Yeah, they liked me about as much when I was one of 'em." He then adds, "Look, I've got a PI's license, and we're on a big case." He steps over after Eric and yells, "You got the other kid, Eric?" * Eric helps Jeff get to the car. (Talk to meeee.) * Melanie looks out towards where the guys are leaving. "Hey, hey! If he doesn't pay, it comes out of my damn check!" * Michel licks his lips, then pulls out his wallet and starts fishing out bills. "Whoa, whoa, hold on, I'll--get it..." He pulls out something that's probably too much for whatever the kid bought. * Melanie snatches the bills out of Michel's hand. "Thanks. Now get out before you attract more trouble." * Michel blinks at the Melanie Whirlwind Tour, then shakes his head and says, "Right." A small pause, then, "If the cops need me," he pulls out a card from the same wallet and hands it to her. "Here you go." He then turns to go off after Eric, muttering about crazy doctors and commies. * Melanie pockets the card and counts the money, heading back to the bartender. ( Araaaaa. ) ( I thought you were going to join up at this point :X ) (That's why I gave her the card!) (The cops will want to talk to all witnesses. She'll find them later.) * Michel heads to Eric and the car. "Hey. You and the kid alright?" [Hokay! Well, meanwhile Michel and Eric go to the car with Jeff.] "Yeah, we're good." [Jeff looks at you nervously. "Who are you guys?"] (brb) * Michel looks to Jeff and replies, "We're the Mystery Club detectives, and we're tryin' to find your, uh, professor, Doc Gutenberg?" You mighta noticed you two were in big trouble. [He frowns. "I was hoping he'd meet me at the bar."] * Michel shakes his head and replies, "He'd already disappeared when we got to his apartment. Either he went to ground already, or they've got him. We're gonna need your help." * Michel glances over his shoulder. "And we're gonna need to ask those commies some questions." [He frowns. "Dammit."] ( Want to end? ) (Probably a decent point, yeah.) (bak) (yeah, sounds about right.) [Alright, end here!]