Tri-Stat dX Agents attribute revision By Zegon Destructacon Cost: 4+ Points/level Relevant Stat: None Required PMVs: None Optional PMVs: None Progression: Slow progression chart starting at two agents Reduction: Agents built on fewer CP Restrictions: None The character has a group of highly skilled operatives called agents. Agents, unlike henchmen, are skilled and combat-capable servants to the character's cause. Agents can represent mercanaries, specialized employees, hired guns, researchers, and fanatical followers. Agents start with 3X CP and 5X skill points. They may also take defects and attributes like any normal character. Agents' attributes, defects, and stats are usually all the same, while skills can vary. If an agent has a different attribute, defect, or stat set, then they count as two agents. Agents are built like normal characters, and usually have a body, soul, and mind of at least 1. Agents may be made more powerful. Each extra CP per level invested in this attribute gives the agents 3 extra CP. It is recommended that the no agent's individual CP count exceed 1/3rd the base character's CP total. Agents will fight for a character, although they need not be soldiers. Agents, due to their secondary nature, should not have the following attributes: Agents, Henchmen, Servant, Special Attack, or Transfer. If an agent is killed, destroyed, or otherwise removed from play permanently, another agent of equal power should become available or take their place after a certain period of time.