Tri-stat dX Insubstantial attribute revision By Zegon Destructacon, with special thanks to Segev Stromlord Cost: 1 CP/level Effective Level: 2 CP/level, 3 CP/level, or 4 CP/level (Varies) Relevant Stat: Body or Soul Required PMVs: None Optional PMVs: None Progression: Linear, +1 slot/level Reductions: None Restrictions: None The character can adjust his body to phase through one or more types of substances. The number of substances can vary, but for true incorporeality it is suggested that no more than 40 CP be spent on this attribute for complete control, 30 CP for partial control, and 20 CP for permanent. Each level of this attribute provides one slot with which to buy a material through which the subject can pass through. Some materials take more than one slot, and the values vary depending on how the manifestation occurs. Complete control means it can occur at any time at the character's whim. It can be used to avoid attacks of the type, for partial movement through such objects, or in any number of interesting ways the character can dream up. Even open-heart surgery without the open heart. They may apply force while phased to objects they normally phase through (although it may incur power usage checks) and can make any part of them insubstantial or substantial at will to whatever combination of materials they have selected. Furthermore, when making defense checks, complete control grants the defender to phase through attacks, assuming they can be insubstantial against the proper element. Because of this, they can phase completely through area effect, line, and cone attacks this qualifies for without penalties or taking half damage. Additionally, they take no penalty to defense from flexible or spreading, and automatically negate all auto-fire hits on a successful defense. Again, assuming the attack meets the prerequisites. Defense checks made using this ability are up to the GM, although they should be consistent. The two most common methods are applying either the power usage skill or appropriate defense skill against the DCV of the defendant. Partial control means manifesting insubstantiability cannot be done instantly or even in the number of ways that complete control permits. It's an all-or-nothing deal for the character, and phasing to and fro isn't as easy. This type cannot be done as a defensive action and, unlike complete control, they cannot apply 'force' to an object they can phase through while phased themselves. Furthermore, attacks made while the character is phased are also phased against any target who's normal attacks would not be effective against them due to this phasing. Permanent is just that. The character can never affect the slotted element directly at all. Insubstantial affects the character's clothing and equipment, as well as weapons, attacks, and other such effects. The effective level of this attribute varies depending on how it is manifested. Permanent is 2 CP/level, Partial is 3 CP/level, and Complete is 4 CP/level. These values assume a modern-day earth setting in an urban area located in the US, where guns are a possibility and any type of material may be encountered. Depending, these values may need adjusting based on world setting. Plastics are considered to have the consistency of bone, while ceramics are considered to be a medium metal. Permanent Partial Complete Paper 1 1 1 Wood 1 1 2 Flesh 1 2 3 Bone 1 2 3 Earth/Concrete 2 4 4 Light Metals * 2 2 3 Medium Metals ø 3 4 5 Heavy Metals § 4 6 7 Energy 5 8 12 Total 20 30 40 * - Aluminum, Titanium ø - Steel, Zirconium, Iron § - Mercury, Gold, Lead, Uranium, Plutonium