Tri-Stat dX Nullify attribute revision By Zegon Destructacon Cost: 7 or 12 points/level or 10 or 15 points/level Relevant Stat: Soul Required PMVs: Duration, Targets Optional PMVs: Area, Range Progression: Linear; 1 less attribute level each level Reduction: More than one but less than all Restrictions: Under certain conditions; for specific targets; for specific attributes With a successful Soul Use Powers check, the character can temporarily negate the level of an attribute within the area PMV. The maximum level this attribute can temporarily negate is determined by how many levels are in this ability. This attribute cannot negate the level of another attribute over its own level. The length of the temporary loss of the attribute is determined by the duration PMV; it is suggested that duration not exceed past level 6 for Nullify. The defender gets a resistance roll, if they wish. This roll goes against whatever statistic the targeted ability uses. If no skill or stat is used, the default is a soul roll using spiritual resistance. Of course, targets can forgo this option and let the nullify affect them without a resistance roll. Nullify typically does not apply to attributes such as wealth, gadgets, highly skilled, attack combat mastery, defense combat mastery, enhanced [stat], combat technique, extra arms, features, agents, henchmen, organizational ties, natural weapons, or divine relationship. In the case of PMVs, PMVs are considered attributes as well, so they lose a level as well. It is up to the GM to decide what attributes get nullified and what do not with this attribute. For 7 CP/level, the character can temporarily negate one attribute each combat action. For 12 CP/level, the character can attempt to temporarily negate all attributes of the targets per combat action. In the case of multiple negations, each defense roll is done seperately by the defendant for each attribute. If a character uses Nullify on an ability that gives seperate slots or abilities each level, then it is up to the characters involved to decide what is lost. The default is the person who is nullified decides. If used on a special attack, the special attack loses 20 damage per effective level decreased. This damage may be reduced from the base damage or it may be used to decrease any of the abilities the attack already has. Once it is decided what is lost, it cannot be changed without a re-application of this attribute. This attribute counters Amplify on a 1:1 basis. ------------------------------------------------------------------------------- Nullify[Drain] For an extra 3 CP/level, the attribute is considered a draining nullify. This means that the level of nullify directly drains the attribute or attributes it is affecting. So, someone with level 5 flight and affected by level 3 Nullify (Drain) would have an effective flight level of 2.